>Is there
> a way to move something directly from the cast to the stage without
> having to have a 'holder' already on the stage? or will I have to
> duplicate a puppet sprite, 1 for each asset?
It is possible to put castmambers in empty sprite channels with lingo.
You will need to puppet a sprite before You do it, but once puppeted You can
use sprite(x).member = member(y)
Bjarne
_______________________________________________________
"solving a problem is not a case of finding a solution, it is a case of
finding
a set of easier problems that you already know how to solve."
James Newton
Bjarne Nyquist
Researcher, Lingo Programmer
The Interactive Institute, phone: +46-(0)8 783 24 74
www.interactiveinstitute.se
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