Does sprite(1) not exist before you run this script?
Charlie Fiskeaux II
The Creative Group
www.cre8tivegroup.com
859/858-9054 x29
cell: 859/312-3883
----- Original Message -----
From: "adam" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 24, 2001 3:45 PM
Subject: Re: <lingo-l> from cast to stage
sorry if you have already received this message but my ISP's mail servers
went down this afternoon and I'm not sure if it got through ok....
hey list,
this is how I dynamically create sprites on the stage. I think it's
unsupported but I've never had any problems with it.
<code>
on beginsprite me
sprite(1).visible = true
sprite(1).type = 36 --bitmap type
sprite(1).ink = 36 --background transparent
sprite(1).backColor = 0
sprite(1).moveableSprite = false
sprite(1).foreColor = 255
sprite(1).member = member("picture 1")
sprite(1).puppet = true
sprite(1).trails = false
sprite(1).blend = 100
sprite(1).loc = point(320,240)
end
on exitframe(me)
go to the frame
end
</code>
The sprite will span the whole stage I think, if you want to remove the
sprite do -
sprite(1).membernum = 0
hope this helps,
take it easy
adam
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