hey list,
this is how I dynamically create sprites on the stage. I think it's
unsupported but I've never had any problems with it.
<code>
on beginsprite me
sprite(1).visible = true
sprite(1).type = 36 --bitmap type
sprite(1).ink = 36 --background transparent
sprite(1).backColor = 0
sprite(1).moveableSprite = false
sprite(1).foreColor = 255
sprite(1).member = member("picture 1")
sprite(1).puppet = true
sprite(1).trails = false
sprite(1).blend = 100
sprite(1).loc = point(320,240)
end
on exitframe(me)
go to the frame
end
</code>
The sprite will span the whole stage I think, if you want to remove the
sprite do -
sprite(1).membernum = 0
hope this helps,
take it easy
adam
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