I wasnt trying to say flash is better than director blah blah... I was
simply saying that its strange how director is supposted to be a more
powerful well rounded product but i have to mess around cutting and
pasting loads of empty sprites into the sprite channels. Then mess
around again swapping sprites with cast members.
As a new user I would have expected to be able to move something
directly from the cast to the stage. Oftern its new users of software
that point out the flaws in it simply because they dont know the rules
of that software.
The whole reason im using director is because of its ability to handle
quicktime and audio etc. I'm trying to wrtie a system that will let
people display any type of information in a gallery structure.

I'll make sure to email the wish list about this.

P.S. I would be very interested in anyone who knows about the direct to
stage xtra

>This is something that it would be useful for me to do as well. My
friend
>thinks there may have been an Xtra that did this, something like "draw
to
>stage", does anyone have any other information?

You can do a complete game in Director in one sprite by using imaging 
lingo to do all the copying of member images yourself. It would end 
up being much the same as the early arcade games, but that might be a 
bit tedious.

Is there much hardship in having placeholder sprites in the channels 
that you might need? You don't need one for each of the remainder of 
the 1000 channels you're not using, only in channels that you will 
use. I know you can argue that with Flash you can keep on adding more 
and more instances, but it does all grind to a halt after a while, 
unless you're on the fastest machines there are. Try this for example:

http://staging.funnygarbage.com/staff/colin/snake.swf

There are only 70 movieclips in this Flash 5 SWF, but it's already 
getting slow. Would it be that terrible to have a 100 placeholders on 
your Director score?


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