>>
>>1. I go to the behavior inspector window.
>>2.I click the + sign to add new behavior (behavior popup)
>>3. I click on the + sign for event pop-up and choose the event
>>'mouseEnter'
>>4.then I go to + sign 'action popup' and choose sprite 'change cast
>>member'.
>
>Sorry, you lost me on steps 3 & 4.
Oh dear, am I doing the wrong thing?
>Going through the PI (or Behavior Inspector) and + is a good way to create
>your own behavior. After you name the script, you can click on the script
>icon to bring up an edit window.
Don't I just click on the sprite, then the behavior script icon on the top?
>If you're looking to change a sprite on mouseOver, I think you may have
>gotten the wrong behavior. "Rollover Member Change" is really quite a
>simple behavior.
Sorry, I think I do more than just a rollover change on my sprite, I give it
a sound, change the cursor on rollover... Can't I assign more than one
behavior to a sprite?
>Some of the simpler behaviors are as good as you
>can write yourself, so why reinvent the wheel?
No, I am using the behaviors as you suggested. I am not reinventing
anything. You are correct.
Thanks very much
Genevieve
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