>Pay attention to James Newton's reply - he wrote a lot of the behaviors in
>the packaged library.
Thanks Kurt. I also appreciate the replies of Tom, James, Kerry, Al, Roy,
Brian , John and Richard. You have all taken the time to explain this. Thank
you.
Yes, Kerry, I do understand the rollover change. ( Thanks to you and the
others for taking the trouble to explain )
I wrote it in this way as well: ( by way of the property inspector - do
people use this?)
1. I go to the behavior inspector window.
2.I click the + sign to add new behavior (behavior popup)
3. I click on the + sign for event pop-up and choose the event 'mouseEnter'
4.then I go to + sign 'action popup' and choose sprite 'change cast
member'.
The behavior is then written for me in a behavior script.
However, I still think I should not be using a behavior script. Do we need
to write so many actions for each sprite? (mouseEnter,mouseLeave, cursor,
puppetsound...)And if there are quite a few sprites on stage, the code
becomes quite messy and inefficient...
So, isn�t it better to learn to write lingo ?
Thanks
Genevieve
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