>Pay attention to James Newton's reply - he wrote a lot of the behaviors in 
>the packaged library.


Thanks Kurt. I also appreciate the replies of Tom, James, Kerry, Al, Roy, 
Brian , John and Richard. You have all taken the time to explain this. Thank 
you.


Yes, Kerry, I do understand the rollover change. (  Thanks to you and the 
others for  taking the trouble to explain )

I wrote it in this way as well: ( by way of the property inspector - do 
people use this?)

1. I go to the behavior inspector window.
2.I click the + sign to add new behavior (behavior popup)
3. I click on the + sign for event pop-up and choose the event 'mouseEnter'
4.then I go to + sign 'action popup'  and choose sprite 'change cast 
member'.

The behavior is then written for me in a behavior script.

However, I still think I should not be using a behavior script. Do we need 
to write so many actions for each sprite? (mouseEnter,mouseLeave, cursor, 
puppetsound...)And if there are quite a few sprites on stage, the code 
becomes quite messy and inefficient...


So, isn�t it  better to learn to write lingo ?


Thanks

Genevieve





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