On Maw, 2004-06-22 at 16:20, Daniel Jarboe wrote:
> reflect the change.  Spending the additional resources to
> write "higher-quality" code just didn't pay anymore.  Good
> enough was, well, good enough (and cost a lot less).

Your average user cannot tell good from bad code. This leads rapidly
to a market where everyone will only pay on the basis that they
expect to buy crap, which means nobody can afford to develop good
stuff. Its the classic lemons & pears economics argument.

Also in many cases "this application needs 1Gbyte of RAM" to the
end user comes down to "$100 hardware update shared between several
apps" so its peanuts in PCdom (and for older SDRAM using boxes $100
means you overpaid 8))

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