> ----- Original Message -----
> From: "Reynolds, Jason M." <[EMAIL PROTECTED]>
> To: "'[email protected]'" <[email protected]>
> Subject: RE: [gundam] MS Saga
> Date: Wed, 29 Mar 2006 14:11:40 -0600
> 
> 
> >>>>>>>>>>>
> Not enough Gundam for Gundam fans, otherwise worthless to general
> gamers.  No wonder it tanked in Japan.  But HOW HOW HOW was decision
> made to port this rather than a G-Gen game?
> >>>>>>>>>
> 
> No need to be aware of previous continuity?  Just a thought.
> 

G-Gen doesn't really have real continuity so much as inside references, though, 
does it?  While I haven't played any of the games, my understanding is that the 
games don't really follow continuity.  You might understand certain references 
if you're famliar with continuity, but that's pretty much it.

My guess is that the reason that they brought over MS Saga was simply due to 
the massive market share that console RPGs have.  It makes sense to release the 
type of game that people are buying.  Unfortunately, that means that when you 
do release a console RPG, you'd better have something that makes it stand out 
from the crowd as a superior product (or have the name Final Fantasy tacked 
onto the title - though I've heard that XII has received at least one 
spectacularly postive review in Japan, so maybe the latest one will actually be 
a solid game; but I digress).

On the other hand, while the market for tactical turn-based strategy games is 
starving for new product, there's a reason that it's like that.  Despite the 
popular acclaim of games like Final Fantasy Tactics Advance and Disgaea, games 
in that genre don't appear to sell nearly as well here in the US.  So the best 
turn-based tactical console game probably won't sell nearly as well as a 
semi-decent console RPG.

Given that, releasing an RPG instead of G-Gen makes sense.  Unfortunately, you 
have to have a semi-decent console RPG first, and MS Saga fails in that aspect.


junior


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