I haven't come across that formula David.  Can you please point me to a
   source for the recipe?  It could save a lot of time and money!

   Thanks,

   Bill
   From: David Tayler <[email protected]>
   To: William Samson <[email protected]>
   Sent: Wednesday, 25 April 2012, 18:57
   Subject: Re: [LUTE] Re: What makes a good lute?
   Simple geometry.
   It's all been worked out, unlike forty years ago when we worked it out.
   No different from buying clothes.
   dt
   At 11:55 PM 4/9/2012, you wrote:

     A luthier would need a formula relating hand dimensions (hand span,
     fistmele and so on) in order to build a lute that's exactly the
     right size for a particular player.  Without such a formula, all the
     luthier gets is a headache when asked to build a lute that's the
     right size for a particular player.

     If it's down to the player to decide what spacings they need, how
     will they determine that without having a selection of instruments
     to try first?  Not as easy as in the time of Laux Maler as David Van
     Edwards so amusingly pointed out!

     I don't see how making exact copies of original instruments actually
     helps here - There are variations in these too - Compare, for
     example the well-known 7c Hieber with the 7c Venere of about the
     same size (58/59cm?).  The Hieber has a wide string spacing at the
     nut end, and the Venere is almost impossibly narrow here for most
     players I know.  Otherwise, there's not a lot of difference in
     dimensions - bridge spacing, scale, body dimensions . . .

     I sympathise with your point of view, but can't see how these
     objectives can be achieved in practice without buying, trying and
     then rejecting a goodish number of instruments.

     Bill
     From: David Tayler <[email protected]>
     To: lute <[email protected]>
     Sent: Monday, 9 April 2012, 22:27
     Subject: [LUTE] Re: What makes a good lute?
       Ninety percent of the lutes I see are set up wrong and are also
     the
       wrong size for the person playing. I doubt that this will change
       anytime soon: once someone buys the wrong size instrument, they
     either
       keep it or trade it in for another one that is the wrong size.
       So I would rate size and setup as the number one issue, based on
     my
       experience that the player will have to go through a very long
       retraining period
       after learning on a lute that is the wrong size. Why pedal
     backwards?
       Of the setup issues, the number one issue is the span and spacing.
       Without the right span and spacing, which reconciles two numbers,
     the
       size of the hand (and fingers) and the rules which govern the span
     and
       spacing of strings. Without these two numbers in balance, it is
       impossible, or very difficult to make a good sound.
       When these numbers are in balance, it is easy to make a good
     sound; in
       fact, it is difficult to make a bad sound. No one would wear size
     4 or
       size 11 shoes if they are a size 9, and yet, that is precisely
     what
       happens. Sadly, people are rarely fitted to the lute, even though
     the
       lute is from the age of "custom made". Equally sadly, most people
     do
       not understand the basic physics of twang, thwack and pluck, which
       involves some simple experiments with a special bridge and nut
     that are
       universally adjustable. Generally speaking, and I mean VERY
     generally,
       the plucking-point spacing is wrong, that is, the place where you
       actually pluck the string, and it is almost always too narrow.
     However,
       it is the ratio of the bridge to nut, factoring the string length,
     and
       figured at YOUR plucking point that gives numbers for the "thou
     shalt
       not buzz" dimensions. Empirically, anyone can see that the spacing
     is
       different at any point on the string.
       A player with years of experience can give you some advice, after
       watching you play, about the setup. You may have to compromise
     somewhat
       on the overall span, or use a sliding scale so that the treble has
     more
       room.
       After these two biggies, there is a seemingly endless list of
     features,
       all of which are important. And here you will need some experience
     to
       guide you.
       However, I would add that most lutes made nowadays are not copies
     of
       originals. They are rescaled, resized, rebarred, rebridged,
     reglued,
       revarnished.
       Available is everything: everything-except-original.
       Now, you may want that. Personally, I think everyone needs a
     reality
       check instrument that is a copy of an original. Otherwise, it is
     just a
       guitar, basically, with wonky pegs.
       Since you asked about sound in your list, it is no fun playing a
       monochromatic instrument of any kind, but that is just a personal
       preference. I would say most lutes made today lean towards
       monochromatic.
       Main thing is to make a good sound. If you aren't making a
     beautiful
       sound, it isn't you: your lute is set up wrong, is the wrong size,
     or
       both.
       Lute players may think that their feet are the wrong size, but
     when you
       think about it, this cannot be the case. Everyone is different,
     and the
       instrument must fit.
       My teacher told me that you don't choose a lute, it chooses you.
     Maybe
       that is true.
       dt

     __________________________________________________________________
       From: William Samson <[1][email protected] >
       To: Lute List <[2][email protected] >
       Sent: Sat, April 7, 2012 6:25:47 AM
       Subject: [LUTE] What makes a good lute?
         I haven't really got much to add to the subject line.  I've been
         chatting with Rob about this and various points have emerged
     I'd be
         interested in hearing what priorities you might put on the
     various
         characteristics of a lute in deciding if it's 'good' or
     otherwise.
         The kinds of things that have come up are (in no particular
     order):
           * playability (action, string spacing etc)
           * sound (which I can't easily define)
           * authenticity of design/construction
           * materials used
           * quality of craftsmanship
           * reputation of maker
         Of course these are rather broad headings and might easily be
       refined,
         clarified or broken down.
         Thoughts, please?
         Bill
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