Just when I thought I'd sworn off this thread... On Monday, September 23, 2002, at 11:39 PM, Gregory Cranz wrote: > I RESENT the fact that I just paid for 10.1 & now I have to pay > the full price all over again for a system that I haven't owned > for two years yet. Both 'major improvements' were speed > related - which screams to me that OS/X was "beta-released" as > non-optimized code. As a software developer I find that > distasteful - as a consumer the fact that I have to pay money > to have debugging scaffolding removed from a production > release - or whatever optimizations were required - just to be > told that I have to do it AGAIN at FULL PRICE - completely > unacceptable.
So, if they should have done that in the first version of OS X, would you have been willing to wait until June 2002 for it? Anyway, if you're a software developer you should know that there are *lots* of ways to increase speed of a project. One is to remove debugging code, which simply couldn't explain the purported difference between 10.1.5 and 10.2. One is to find little sections of your code that are taking a long time and try to optimize them, which maybe can explain some of it. But by most accounts the majority of the speedups came from genuine new development, for instance creating new interfaces between things like graphics accelerators and pieces of the OS. It's quite inaccurate to insinuate that the difference between 10.1.5 and 10.2 is just the removal of "debugging scaffolding." -Ken