For the subtle interaction of tactile search and audio feedback of components, i revert to shape actions i used a lot for interaction in flash. The secret of monkey island used to be a comic 2d style of graphics. I believe it has made the jump to 3d but wouldn't it possible to associate a second layer comprised of rgb values to which the area of tactile search would ignite a sound? I see a problem in this as a game of the scale of monkey island (i term this game a lot so that the discussion stays consistent) would be having a huge library of predefined sounds from which the program would pick. But when you are in a linear style of adventure gaming, there is so much to cue oneself from.
I also have a lot to read on, and i also see a logistics issue which needs to be adressed were i to get into this. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "MacVisionaries" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en -~----------~----~----~----~------~----~------~--~---
