For the subtle interaction of tactile search and audio feedback of
components, i revert to shape actions i used a lot for interaction in
flash. The secret of monkey island used to be a comic 2d style of
graphics. I believe it has made the jump to 3d but wouldn't it
possible to associate a second layer comprised of rgb values to which
the area of tactile search would ignite a sound? I see a problem in
this as a game of the scale of monkey island (i term this game a lot
so that the discussion stays consistent) would be having a huge
library of predefined sounds from which the program would pick. But
when you are in a linear style of adventure gaming, there is so much
to cue oneself from.

I also have a lot to read on, and i also see a logistics issue which
needs to be adressed were i to get into this.

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