Hi Marc, Your idea is a good venture into what the iphone is capable of doing. I have a ksonar which gives me audio cues for distance and sometimes "morbidity" of an object but it is in audio standards very flat. Assimilating the iphone with this technology and adding further components for navigation will be a tremendous input for the blind community. The one obstacle i see to this is the actual collection of information to tranceive into the earphones. the ksonar uses as its name implies, a sonar emission to map the immediate surroundings (up to 6 meters).
In the case of the iphone, using gps, compass and IR navigation can imply a larger ammount of data to be processed within the iphone's core processing unit. here's an article on the power of the phone's CPU as compared to other sometimes larger consoles. It also includes an excerpt on the monkey island series. http://www.appleinsider.com/articles/09/07/30/nintendo_warns_iphone_may_damage_its_sales.html I'm tempted to contact lucas arts to express my interest in figuring a way to translate all the elements of the game into accessible form. In summary, it would be about integrating hotspots on all the objects of a given screen in which one can interact through a contextual menu, and an inventory or "adventure sack" is accessible for object to object interaction. The lethargic nnature of this adventure game is a good start for interpreting actions and interaction through a purely gestural/audio interface. also,,the environment would be also interactive, for when you put your finger through an element of the screen, an audio feedback of the nature of the object would be fed into the earpiece/speaker. So when your finger is on some plants, your hear the rustle of leaves, and when its on water, the splash of an object unto the water. Or when you pass a barrel, you hear a hollow or filled clump to further detail the content of the barrel. When it comes to interacting with characters, you get a choice list of dialogue options asit usually is in an adventure game, and the NPC answers in audio. I'm not a programmer but i do have basic knowledge of programming languages. And i assume the iphone SDK is object based so it would mainly be a drag and drop issue with programming for further refining of interactions. I used to make flash games, having a graphic background until i got my accident, so i do have a vested interest in this form of entertainment. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "MacVisionaries" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en -~----------~----~----~----~------~----~------~--~---
