Hi Marc,

Your idea is a good venture into what the iphone is capable of doing.
I have a ksonar which gives me audio cues for distance and sometimes
"morbidity" of an object but it is in audio standards very flat.
Assimilating the iphone with this technology and adding further
components for navigation will be a tremendous input for the blind
community. The one obstacle i see to this is the actual collection of
information to tranceive into the earphones. the ksonar uses as its
name implies, a sonar emission to map the immediate surroundings (up
to 6 meters).

In the case of the iphone, using gps, compass and IR navigation can
imply a larger ammount of data to be processed within the iphone's
core processing unit.

here's an article on the power of the phone's CPU as compared to other
sometimes larger consoles. It also includes an excerpt on the monkey
island series.

http://www.appleinsider.com/articles/09/07/30/nintendo_warns_iphone_may_damage_its_sales.html
I'm tempted to contact lucas arts to express my interest in figuring a
way to translate all the elements of the game into accessible form.

In summary, it would be about integrating hotspots on all the objects
of a given screen in which one can interact through a contextual menu,
and an inventory or "adventure sack" is accessible for object to
object interaction.
The lethargic nnature of this adventure game is a good start for
interpreting actions and interaction through a purely gestural/audio
interface.

also,,the environment would be also interactive, for when you put your
finger through an element of the screen, an audio feedback of the
nature of the object would be fed into the earpiece/speaker. So when
your finger is on some plants, your hear the rustle of leaves, and
when its on water, the splash of an object unto the water. Or when you
pass a barrel, you hear a hollow or filled clump to further detail the
content of the barrel.

When it comes to interacting with characters, you get a choice list of
dialogue options asit usually is in an adventure game, and the NPC
answers in audio.

I'm not a programmer but i do have basic knowledge of programming
languages. And i assume the iphone SDK is object based so it would
mainly be a drag and drop issue with programming for further refining
of interactions. I used to make flash games, having a graphic
background until i got my accident, so i do have a vested interest in
this form of entertainment.

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