I am writing because I would like to work on adding support for 3D acceleration at resolutions large enough for a dual monitor desktop. Unfortunately, though I have experience writing some kernel drivers, I have no experience with writing X drivers, and very little background (although I did take a 3D programming course focused on the opengl pipeline).
The theory goes that one could create a framebuffer for each monitor and iterate over the framebuffers when doing operations. How can I start working on this? I can read code fairly well, but I don't know where to begin. I assume some code between the intel X driver and the mesa driver will have to split a screen into two framebuffers and tell the mesa driver of this fact. Other than that, I have no clue where the API functions reside in the code. If anyone can point me to a general set of functions and briefly what they do, I believe it would help immensely. Thank you, Chase Douglas ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
