I am writing because I would like to work on adding support for 3D 
acceleration at resolutions large enough for a dual monitor desktop. 
Unfortunately, though I have experience writing some kernel drivers, I 
have no experience with writing X drivers, and very little background 
(although I did take a 3D programming course focused on the opengl 
pipeline).

The theory goes that one could create a framebuffer for each monitor and 
iterate over the framebuffers when doing operations.

How can I start working on this? I can read code fairly well, but I 
don't know where to begin. I assume some code between the intel X driver 
and the mesa driver will have to split a screen into two framebuffers 
and tell the mesa driver of this fact. Other than that, I have no clue 
where the API functions reside in the code. If anyone can point me to a 
general set of functions and briefly what they do, I believe it would 
help immensely.

Thank you,
Chase Douglas

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