Chase Douglas wrote:
> Roland Scheidegger wrote:
>> FWIW, I've sort of tried it out and it worked actually better than I 
>> thought it would (no second monitor at hand, simply included a virtual 
>> line with size 2560x1600 and allowed dri to initialize). glxgears 
>> worked just fine in a small window, but I thought bad things would 
>> happen if the size is increased beyond 2048 horizontally - instead it 
>> just seemed to chop off that extra bit (so with a window size of 2400 
>> it would just render the left-most 352 pixels). So it seems it can 
>> live with a large pitch just fine, so you wouldn't need any of that 
>> incredibly clunky multi-buffer stuff. Just render to the same buffer 
>> twice.
>>
>> Roland
> 
> All well and good, but unfortunately I'm still in the dark about how 
> stuff works currently and how it needs to work. I've read through the 
> documentation I could find on the DRI wiki. I understand the concepts of 
> 3d rendering and such, but I have no idea how the hardware itself works. 
> Is there any documentation on the hardware and driver inner workings?
You probably just need to take a look at the dri driver code. I think 
that should give you all information you need.

Roland

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