Roland Scheidegger wrote:
> FWIW, I've sort of tried it out and it worked actually better than I 
> thought it would (no second monitor at hand, simply included a virtual 
> line with size 2560x1600 and allowed dri to initialize). glxgears worked 
> just fine in a small window, but I thought bad things would happen if 
> the size is increased beyond 2048 horizontally - instead it just seemed 
> to chop off that extra bit (so with a window size of 2400 it would just 
> render the left-most 352 pixels). So it seems it can live with a large 
> pitch just fine, so you wouldn't need any of that incredibly clunky 
> multi-buffer stuff. Just render to the same buffer twice.
> 
> Roland

All well and good, but unfortunately I'm still in the dark about how 
stuff works currently and how it needs to work. I've read through the 
documentation I could find on the DRI wiki. I understand the concepts of 
3d rendering and such, but I have no idea how the hardware itself works. 
Is there any documentation on the hardware and driver inner workings?

Thanks

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