Roland Scheidegger wrote:
> Chase Douglas wrote:
>> Roland Scheidegger wrote:
>>> FWIW, I've sort of tried it out and it worked actually better than I 
>>> thought it would (no second monitor at hand, simply included a 
>>> virtual line with size 2560x1600 and allowed dri to initialize). 
>>> glxgears worked just fine in a small window, but I thought bad things 
>>> would happen if the size is increased beyond 2048 horizontally - 
>>> instead it just seemed to chop off that extra bit (so with a window 
>>> size of 2400 it would just render the left-most 352 pixels). So it 
>>> seems it can live with a large pitch just fine, so you wouldn't need 
>>> any of that incredibly clunky multi-buffer stuff. Just render to the 
>>> same buffer twice.

I want to make sure I understand your last sentence. When you say 
"render to the same buffer twice," you're meaning render to the 
framebuffer twice? And by framebuffer, are we talking about the third 
buffer, back buffer, or something else? Finally, by render, I understand 
the concept of it, but where does it actually happen in the code?

Thanks

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