On 7/25/07, Chase Douglas <[EMAIL PROTECTED]> wrote:
> Brian Paul wrote:
> > The rendering code is spread across many files, both in the driver and
> > core Mesa.  There's no single point that everything goes through for
> > rendering.
>
> I see that there are a lot of functions in i915_state.c that deal with
> the rendering. Functions such as i915CullFaceFrontFace and i915Scissor
> (which seems to be clipping). Is the goal to modify those functions such
> that when they draw a renderbuffer with dimensions > 2048 in any
> direction, that it draws as many times as necessary for sections that
> aren't within 2048x2048 chunks? If so, how does one move the 2048x2048
> render frame to another region, and then render the corresponding region
> in the renderbuffer there?

You'd need to re-program the offset of the 3D engine when you iterate.

Alex

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