On 7/25/07, Chase Douglas <[EMAIL PROTECTED]> wrote: > Brian Paul wrote: > > The rendering code is spread across many files, both in the driver and > > core Mesa. There's no single point that everything goes through for > > rendering. > > I see that there are a lot of functions in i915_state.c that deal with > the rendering. Functions such as i915CullFaceFrontFace and i915Scissor > (which seems to be clipping). Is the goal to modify those functions such > that when they draw a renderbuffer with dimensions > 2048 in any > direction, that it draws as many times as necessary for sections that > aren't within 2048x2048 chunks? If so, how does one move the 2048x2048 > render frame to another region, and then render the corresponding region > in the renderbuffer there?
You'd need to re-program the offset of the 3D engine when you iterate. Alex ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
