Brian Paul wrote:
> The rendering code is spread across many files, both in the driver and 
> core Mesa.  There's no single point that everything goes through for 
> rendering.

I see that there are a lot of functions in i915_state.c that deal with 
the rendering. Functions such as i915CullFaceFrontFace and i915Scissor 
(which seems to be clipping). Is the goal to modify those functions such 
that when they draw a renderbuffer with dimensions > 2048 in any 
direction, that it draws as many times as necessary for sections that 
aren't within 2048x2048 chunks? If so, how does one move the 2048x2048 
render frame to another region, and then render the corresponding region 
in the renderbuffer there?

Thanks

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