On 10/31/07, Jerome Glisse <[EMAIL PROTECTED]> wrote:
>
> Philipp Klaus Krause wrote:
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> > The OpenGL ARB working group just released an update on its plans on
> > OpenGL 3 (see opengl.org).
> >
> > They intent to make S3TC texture compression part of OpenGL 3.
> >
> > S3TC is patented, the patent expires in 2017.
> >
> > I suppose this would mean that there will be no free OpenGL
> > implementation before 2017. The free software community would have to
> > create it's own 3D API to replace OpenGL.
> >
> > Philipp
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> >
> Hopefully such kind of patent are still void in many country, i also
> believe that
> only the compression algorithm is patented (i hope you can't patent more
> than the
> algorithm...) so if we have another algorithm which produce the same
> output given
> the same input without using the algorithm then we are fine. I believe
> people worked
> on this lately.


Yeah, any news about this ? A patent-free S3TC implementation that can live
in mesa would be extremely convenient...

Stephane
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