Philipp Klaus Krause wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Brian Paul schrieb: > > >> Mesa has had support for S3TC via an external library for several years now. >> >> There's usually ways to work around problems like what you describe. >> >> -Brian >> > > A workaround is a workaround. It's fine for those that are willing to > spend some time on getting some aspect (in this case hardware-accelerted > OpenGL) of their system working. > > However OpenGL 3 will not work out of the box on a new Linus > installation. It will not work on a PC that came pre-installed with Linux. > > Neither Debian nor Dell will openly break US patent law (no will any > other distribution/computer vendor). > > In userfriendlyness there's a huge difference between: > - -OpenGL 3 just works (distribution's hardware autodetection installed > free DRI drivers supporting OpenGL 3, PC came with them preinstalled) > - -User has to search the web to find some forum or website telling him to > download and install a library hosted in switzerland to get OpenGL 3 > working (and that this is unlawful depending on where the user lives). >
You forget: - OpenGL just works,but report to apps that texture compression is not supported. Apps fall back on uncompressed textures, wasting memory instead. Helge Hafting ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev