Philipp Klaus Krause wrote:
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> Brian Paul schrieb:
>
>   
>> Mesa has had support for S3TC via an external library for several years now.
>>
>> There's usually ways to work around problems like what you describe.
>>
>> -Brian
>>     
>
> A workaround is a workaround. It's fine for those that are willing to
> spend some time on getting some aspect (in this case hardware-accelerted
> OpenGL) of their system working.
>
> However OpenGL 3 will not work out of the box on a new Linus
> installation. It will not work on a PC that came pre-installed with Linux.
>
> Neither Debian nor Dell will openly break US patent law (no will any
> other distribution/computer vendor).
>
> In userfriendlyness there's a huge difference between:
> - -OpenGL 3 just works (distribution's hardware autodetection installed
> free DRI drivers supporting OpenGL 3, PC came with them preinstalled)
> - -User has to search the web to find some forum or website telling him to
> download and install a library hosted in switzerland to get OpenGL 3
> working (and that this is unlawful depending on where the user lives).
>   

You forget:
- OpenGL just works,but report to apps that texture compression
is not supported. Apps fall back on uncompressed textures, wasting
memory instead.

Helge Hafting

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