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I'm finally back from my winter vacation.  I'm trying to run Gallium
from 12/13-ish and from today on a PS3, but every GL app completely
tanks the machine.  I have to powercycle it with the switch on the back.
 Even glxinfo has the touch of death.  Of course, everything works fine
if I don't set 'GALLIUM_CELL=1'.

Since other people are merrily working away on this, I'm assuming the
problem is somehow on my end.  Any thoughts on how?  Could this be
caused by my use of SDK3 instead of SDK2?
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