On Jan 2, 2008 7:59 PM, Ian Romanick <[EMAIL PROTECTED]> wrote: > [EMAIL PROTECTED] xdemos]$ GALLIUM_CELL=y > LD_PRELOAD=../../lib/libGL.so.1.5.070100 ./glxinfo > name of display: :0.0 > SPU: main() speid=0 > Bus error > > > I guess I'd set a breakpoint on cell_start_spus() and single-step to > > narrow it down. You should at least get that far. > > > > in cell_context.c you could try reducing the number of SPUs used: > > > > 244: cell->num_spus = 6; > > > > Do other cell programs work OK? > > The pre-built SPU programs from the SDK seem fine.
Note I don't know anything about Gallium on PS3, but I have seen people getting weird things due to 32 vs 64 compilers on the PS3, especially when people use 32 bit gcc on the PPU while they use 64 bit for the SPUs. Laurent ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
