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Brian Paul wrote:
> Ian Romanick wrote:
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>> I'm finally back from my winter vacation.  I'm trying to run Gallium
>> from 12/13-ish and from today on a PS3, but every GL app completely
>> tanks the machine.  I have to powercycle it with the switch on the back.
>>  Even glxinfo has the touch of death.  Of course, everything works fine
>> if I don't set 'GALLIUM_CELL=1'.
>>
>> Since other people are merrily working away on this, I'm assuming the
>> problem is somehow on my end.  Any thoughts on how?  Could this be
>> caused by my use of SDK3 instead of SDK2?
> 
> The 12/13 code isn't working either?

Correct.  I noticed that I was getting a kernel oops, so I updated my
kernel.  Now I get:

[EMAIL PROTECTED] xdemos]$ GALLIUM_CELL=y
LD_PRELOAD=../../lib/libGL.so.1.5.070100 ./glxinfo
name of display: :0.0
SPU: main() speid=0
Bus error

> I guess I'd set a breakpoint on cell_start_spus() and single-step to 
> narrow it down.  You should at least get that far.
> 
> in cell_context.c you could try reducing the number of SPUs used:
> 
> 244:   cell->num_spus = 6;
> 
> Do other cell programs work OK?

The pre-built SPU programs from the SDK seem fine.
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