Ian Romanick wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > I'm finally back from my winter vacation. I'm trying to run Gallium > from 12/13-ish and from today on a PS3, but every GL app completely > tanks the machine. I have to powercycle it with the switch on the back. > Even glxinfo has the touch of death. Of course, everything works fine > if I don't set 'GALLIUM_CELL=1'. > > Since other people are merrily working away on this, I'm assuming the > problem is somehow on my end. Any thoughts on how? Could this be > caused by my use of SDK3 instead of SDK2?
The 12/13 code isn't working either? I guess I'd set a breakpoint on cell_start_spus() and single-step to narrow it down. You should at least get that far. in cell_context.c you could try reducing the number of SPUs used: 244: cell->num_spus = 6; Do other cell programs work OK? -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
