Ian Romanick wrote:
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> I'm finally back from my winter vacation.  I'm trying to run Gallium
> from 12/13-ish and from today on a PS3, but every GL app completely
> tanks the machine.  I have to powercycle it with the switch on the back.
>  Even glxinfo has the touch of death.  Of course, everything works fine
> if I don't set 'GALLIUM_CELL=1'.
> 
> Since other people are merrily working away on this, I'm assuming the
> problem is somehow on my end.  Any thoughts on how?  Could this be
> caused by my use of SDK3 instead of SDK2?

The 12/13 code isn't working either?

I guess I'd set a breakpoint on cell_start_spus() and single-step to 
narrow it down.  You should at least get that far.

in cell_context.c you could try reducing the number of SPUs used:

244:   cell->num_spus = 6;

Do other cell programs work OK?

-Brian

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