It doesn't assert anymore, but the test is still failing. @test: texturing/texdepth info: @@@Returncode: 1\n\nErrors:\nMesa: Mesa 7.7-devel DEBUG build Nov 8 2009 21:21:48\nMesa warning: couldn\'t open libtxc_dxtn.so, software DXTn compression/decompression unavailable\nMesa: Initializing x86-64 optimizations\nMesa: 3Dnow! detected\n\n\nOutput:\nProbe at (80,16)\n Expected: 0.250000 0.250000 0.250000 1.000000\n Observed: 0.000000 0.000000 0.000000 1.000000\nTest failed: \'Render textures GL_LUMINANCE (no shadow functionality)\'\nSee above for details.\n\n errors!
Maciej Dnia środa, 11 listopada 2009 o 02:25:52 Brian Paul napisał(a): > Can you try again with Mesa git/master? I've updated the assertions. > > -Brian > > On Tue, Nov 10, 2009 at 3:43 PM, Maciej Cencora <m.cenc...@gmail.com> wrote: > > It is r300 driver (RV530 GPU). > > > > I'm sending the backtrace as attachement. > > > > Maciej > > > > Dnia wtorek, 10 listopada 2009 o 23:38:09 Brian Paul napisał(a): > >> Which driver? > >> > >> Could you provide a stack trace for the failed assertion? > >> > >> -Brian > >> > >> On Tue, Nov 10, 2009 at 3:30 PM, Maciej Cencora <m.cenc...@gmail.com> wrote: > >> > Hi Brian, > >> > > >> > there's at least one more regression in the code. > >> > Piglit's texdepth test is failing because of following assertion: > >> > texdepth: swrast/s_readpix.c:122: read_depth_pixels: Assertion `rb- > >> > > >> >>InternalFormat == 0x81A6' failed. > >> > > >> > There are also other regressions (mostly related to depth/stencil > >> > buffer) but I'm not sure it's the texformat branch merge is to blame: > >> > fdo23670-drawpix_stencil > >> > stencil-drawpixels > >> > fragProg1 (Z write test) > >> > paths > >> > polygonOffset > >> > readPixSanity > >> > stencil2 > >> > > >> > Regards, > >> > Maciej > >> > > >> > Dnia piątek, 23 października 2009 o 23:23:34 Brian Paul napisał(a): > >> >> Alex, Nicolai, > >> >> > >> >> Would you guys please test the texformat-rework branch again? > >> >> > >> >> If it looks OK, I'd like to merge to master soon, but probably not > >> >> until next week. > >> >> > >> >> Thanks. > >> >> > >> >> -Brian > >> >> > >> >> > >> >> --------------------------------------------------------------------- > >> >>--- --- --- Come build with us! The BlackBerry(R) Developer Conference > >> >> in SF, CA is the only developer event you need to attend this year. > >> >> Jumpstart your developing skills, take BlackBerry mobile applications > >> >> to market and stay ahead of the curve. Join us from November 9 - 12, > >> >> 2009. Register now! http://p.sf.net/sfu/devconference > >> >> _______________________________________________ > >> >> Mesa3d-dev mailing list > >> >> Mesa3d-dev@lists.sourceforge.net > >> >> https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > >> > > >> > ---------------------------------------------------------------------- > >> >--- ----- Let Crystal Reports handle the reporting - Free Crystal > >> > Reports 2008 30-Day trial. Simplify your report design, integration > >> > and deployment - and focus on what you do best, core application > >> > coding. Discover what's new with Crystal Reports now. > >> > http://p.sf.net/sfu/bobj-july > >> > _______________________________________________ > >> > Mesa3d-dev mailing list > >> > Mesa3d-dev@lists.sourceforge.net > >> > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev