It doesn't assert anymore, but the test is still failing.

@test: texturing/texdepth
info: @@@Returncode: 1\n\nErrors:\nMesa: Mesa 7.7-devel DEBUG build Nov  8 
2009 21:21:48\nMesa warning: couldn\'t open libtxc_dxtn.so, software DXTn 
compression/decompression unavailable\nMesa: Initializing x86-64 
optimizations\nMesa: 3Dnow! detected\n\n\nOutput:\nProbe at (80,16)\n  
Expected: 0.250000 0.250000 0.250000 1.000000\n  Observed: 0.000000 0.000000 
0.000000 1.000000\nTest failed: \'Render textures GL_LUMINANCE (no shadow 
functionality)\'\nSee above for details.\n\n
errors!

Maciej

Dnia środa, 11 listopada 2009 o 02:25:52 Brian Paul napisał(a):
> Can you try again with Mesa git/master?  I've updated the assertions.
> 
> -Brian
> 
> On Tue, Nov 10, 2009 at 3:43 PM, Maciej Cencora <m.cenc...@gmail.com> wrote:
> > It is r300 driver (RV530 GPU).
> >
> > I'm sending the backtrace as attachement.
> >
> > Maciej
> >
> > Dnia wtorek, 10 listopada 2009 o 23:38:09 Brian Paul napisał(a):
> >> Which driver?
> >>
> >> Could you provide a stack trace for the failed assertion?
> >>
> >> -Brian
> >>
> >> On Tue, Nov 10, 2009 at 3:30 PM, Maciej Cencora <m.cenc...@gmail.com> 
wrote:
> >> > Hi Brian,
> >> >
> >> > there's at least one more regression in the code.
> >> > Piglit's texdepth test is failing because of following assertion:
> >> > texdepth: swrast/s_readpix.c:122: read_depth_pixels: Assertion `rb-
> >> >
> >> >>InternalFormat == 0x81A6' failed.
> >> >
> >> > There are also other regressions (mostly related to depth/stencil
> >> > buffer) but I'm not sure it's the texformat branch merge is to blame:
> >> > fdo23670-drawpix_stencil
> >> > stencil-drawpixels
> >> > fragProg1 (Z write test)
> >> > paths
> >> > polygonOffset
> >> > readPixSanity
> >> > stencil2
> >> >
> >> > Regards,
> >> > Maciej
> >> >
> >> > Dnia piątek, 23 października 2009 o 23:23:34 Brian Paul napisał(a):
> >> >> Alex, Nicolai,
> >> >>
> >> >> Would you guys please test the texformat-rework branch again?
> >> >>
> >> >> If it looks OK, I'd like to merge to master soon, but probably not
> >> >> until next week.
> >> >>
> >> >> Thanks.
> >> >>
> >> >> -Brian
> >> >>
> >> >>
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