It passes with swrast and the i965 driver here. Did this test pass prior to the texformat work?
-Brian 2009/11/10 Maciej Cencora <[email protected]>: > It doesn't assert anymore, but the test is still failing. > > @test: texturing/texdepth > info: @@@Returncode: 1\n\nErrors:\nMesa: Mesa 7.7-devel DEBUG build Nov 8 > 2009 21:21:48\nMesa warning: couldn\'t open libtxc_dxtn.so, software DXTn > compression/decompression unavailable\nMesa: Initializing x86-64 > optimizations\nMesa: 3Dnow! detected\n\n\nOutput:\nProbe at (80,16)\n > Expected: 0.250000 0.250000 0.250000 1.000000\n Observed: 0.000000 0.000000 > 0.000000 1.000000\nTest failed: \'Render textures GL_LUMINANCE (no shadow > functionality)\'\nSee above for details.\n\n > errors! > > Maciej > > Dnia środa, 11 listopada 2009 o 02:25:52 Brian Paul napisał(a): >> Can you try again with Mesa git/master? I've updated the assertions. >> >> -Brian >> >> On Tue, Nov 10, 2009 at 3:43 PM, Maciej Cencora <[email protected]> wrote: >> > It is r300 driver (RV530 GPU). >> > >> > I'm sending the backtrace as attachement. >> > >> > Maciej >> > >> > Dnia wtorek, 10 listopada 2009 o 23:38:09 Brian Paul napisał(a): >> >> Which driver? >> >> >> >> Could you provide a stack trace for the failed assertion? >> >> >> >> -Brian >> >> >> >> On Tue, Nov 10, 2009 at 3:30 PM, Maciej Cencora <[email protected]> > wrote: >> >> > Hi Brian, >> >> > >> >> > there's at least one more regression in the code. >> >> > Piglit's texdepth test is failing because of following assertion: >> >> > texdepth: swrast/s_readpix.c:122: read_depth_pixels: Assertion `rb- >> >> > >> >> >>InternalFormat == 0x81A6' failed. >> >> > >> >> > There are also other regressions (mostly related to depth/stencil >> >> > buffer) but I'm not sure it's the texformat branch merge is to blame: >> >> > fdo23670-drawpix_stencil >> >> > stencil-drawpixels >> >> > fragProg1 (Z write test) >> >> > paths >> >> > polygonOffset >> >> > readPixSanity >> >> > stencil2 >> >> > >> >> > Regards, >> >> > Maciej >> >> > >> >> > Dnia piątek, 23 października 2009 o 23:23:34 Brian Paul napisał(a): >> >> >> Alex, Nicolai, >> >> >> >> >> >> Would you guys please test the texformat-rework branch again? >> >> >> >> >> >> If it looks OK, I'd like to merge to master soon, but probably not >> >> >> until next week. >> >> >> >> >> >> Thanks. >> >> >> >> >> >> -Brian >> >> >> >> >> >> >> >> >> --------------------------------------------------------------------- >> >> >>--- --- --- Come build with us! The BlackBerry(R) Developer Conference >> >> >> in SF, CA is the only developer event you need to attend this year. >> >> >> Jumpstart your developing skills, take BlackBerry mobile applications >> >> >> to market and stay ahead of the curve. Join us from November 9 - 12, >> >> >> 2009. Register now! http://p.sf.net/sfu/devconference >> >> >> _______________________________________________ >> >> >> Mesa3d-dev mailing list >> >> >> [email protected] >> >> >> https://lists.sourceforge.net/lists/listinfo/mesa3d-dev >> >> > >> >> > ---------------------------------------------------------------------- >> >> >--- ----- Let Crystal Reports handle the reporting - Free Crystal >> >> > Reports 2008 30-Day trial. Simplify your report design, integration >> >> > and deployment - and focus on what you do best, core application >> >> > coding. Discover what's new with Crystal Reports now. >> >> > http://p.sf.net/sfu/bobj-july >> >> > _______________________________________________ >> >> > Mesa3d-dev mailing list >> >> > [email protected] >> >> > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev >> > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
