>I don't know if this works with all kinds of disk-interfaces, but I'm used >to do the following: > LD IX,04029H > LD IY,(0F347H) > CALL 0001CH > >This calls the STOPDRV routine from diskrom (entry point 4029h). But I >don't know what will happen if you have 2 disk-interfaces connected to one >MSX. Does somebody know? OK, thanks. Now I'm calling the STOPDRV routine for each valid DiskROM found in the table at #FB21. It works very smooth. Perhaps it will spin down hard disks and similar devices but that's OK since the game gathers all system resources and no scatter disk access is done during gameplay. MARK 2 **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) ****
- DiskROM *MOTOR OFF* MkII
- Re: DiskROM *MOTOR OFF* Marco Antonio Simon dal Poz
- Re: DiskROM *MOTOR OFF* Adriano Camargo Rodrigues da Cunha
- Re: DiskROM *MOTOR OFF* Marco Antonio Simon dal Poz
- Re: DiskROM *MOTOR OFF... Adriano Camargo Rodrigues da Cunha
- Re: DiskROM *MOTO... Marco Antonio Simon dal Poz
- Re: DiskROM *... Adriano Camargo Rodrigues da Cunha
- Re: DiskR... Marco Antonio Simon dal Poz
- Re: DiskR... Adriano Camargo Rodrigues da Cunha
- Re: DiskROM *MOTOR OFF* MkII
- Re: DiskROM *MOTOR OFF* Manuel Bilderbeek
- Re: DiskROM *MOTOR OFF... MkII
- Re: DiskROM *MOTO... Manuel Bilderbeek
- Re: DiskROM *MOTOR OFF* Marco Antonio Simon dal Poz
- Re: DiskROM *MOTOR OFF... Laurens Holst
- Re: DiskROM *MOTO... Manuel Bilderbeek
- Re: DiskROM *... Laurens Holst
- Re: DiskROM *MOTO... Adriano Camargo Rodrigues da Cunha
- Re: DiskROM *... Alex Wulms
- RE: DiskROM *MOTOR OFF* Patrick Kramer