> >This calls the STOPDRV routine from diskrom (entry point 4029h). But I
> >don't know what will happen if you have 2 disk-interfaces connected to one
> >MSX. Does somebody know?
> 
> OK, thanks. Now I'm calling the STOPDRV routine for each valid DiskROM
> found in the table at #FB21. It works very smooth. Perhaps it will spin
> down hard disks and similar devices but that's OK since the game gathers
> all system resources and no scatter disk access is done during gameplay.

Well, I can tell you that it's pretty irritating if the harddisk spins down! 
Several demo's do that also, e.g. the demo Scrollmania (I thought it was) in 
IOD's Metal Limit. Other software does so too... BUt ok, in your game it isn't 
that much of a problem, since indeed, it doesn't have to load afterwards (does 
it? Don't you need to load the next stage pictures?) AND you cannot quit the 
game other than reset the MSX.

Grtjs, Manuel ((m)ICQ UIN 41947405)

PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/)
PPS: Visit my homepage at http://www.sci.kun.nl/marie/home/manuelbi/ 



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