hi all.. how many dudes @ msx-land are still producing msx-games nowadays ? I think a major problem in the old days was the small teams.. 2 coders, 1 gfx, 1 music is pretty small.. and the risk that a game is cancelled/delayed was most of the time due to the coders going to uni / pc . Isn't it a cute idea to make a game engine (preferably an RPG engine) here in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources ) This application includes trigger stuff for auto-sprite-movement, story-demo's, items, doors etc. Finally any person could make a complete game by only adjusting some design-files. (NO changes in the executable!), add gfx, add music, add story and done! idea ? :) Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer ----------------------------------------------------- http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] ----------------------------------------------------- Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 ----------------------------------------------------- **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****
