Hey Maarten, At 16:29 19-5-00 +0200, you wrote: >how many dudes @ msx-land are still producing msx-games nowadays ? Hmm. the exact number of game coders have just left my brain... :) I don't know. >I think a major problem in the old days was the small teams.. 2 coders, 1 >gfx, 1 music is pretty small.. and the risk that a game is >cancelled/delayed was most of the time due to the coders going to uni / pc . Yeah. Or nowadays they're just gonna make a world trip for about 2 years, so the game is totally forgotten. >Isn't it a cute idea to make a game engine (preferably an RPG engine) here >in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources ) It's a good idea. In this case, everybody can learn from each other as well. I'm working on an universal installation program which can be use by all, as it has the possibillity of including some kind of copy protection. >This application includes trigger stuff for auto-sprite-movement, >story-demo's, items, doors etc. >Finally any person could make a complete game by only adjusting some >design-files. (NO changes in the executable!), add gfx, add music, add >story and done! I have a feeling we will get many of the same type of game like RPG's or arcade. We should make some libraries in which a game type is represented or something... >idea ? :) A very good one, let's see what develops... GreeTz, BiFi Visit my Home Page at www.bifi.msxnet.org mail me at: [EMAIL PROTECTED] FTP: ftp.bifi.msxnet.org ICQ #36126979 **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****
