> hi all..
>
> how many dudes @ msx-land are still producing msx-games nowadays ?
>
> I think a major problem in the old days was the small teams.. 2 coders, 1
> gfx, 1 music is pretty small.. and the risk that a game is
> cancelled/delayed was most of the time due to the coders going to uni / pc
.
>
> Isn't it a cute idea to make a game engine (preferably an RPG engine) here
> in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources )
>
> This application includes trigger stuff for auto-sprite-movement,
> story-demo's, items, doors etc.
> Finally any person could make a complete game by only adjusting some
> design-files. (NO changes in the executable!), add gfx, add music, add
> story and done!
>
> idea ? :)
I had the same idea for some time now. I already have a smooth-scrolling RPG
engine, however I've got to work on it again and add menu functions and,
well, all the things you said above.
Could anybody give me hints on how to program it??? Things like triggers and
storyline a
Example, if you reach a certain point all people running around in the game
change their text. How would I have to do that? And how would I have to
designate the texts to the several people. Should I give everybody a
designation??? Like people in the town of Astral "Ch_Astral001...999" or
something like that?
As I see it now, I was thinking of having just a big textfile with all
conversations and actions in it, and special commands like \mu lets the
character move 1 up, or \m3u (3 up), or \m22,33 (move to (22,33))... Maybe I
should simply use ANSI ESCape codes for this???
~Grauw
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