>I have 6 sprites per line left, and 20 in total (others are for border
>cloacking). Only BUT is that only very few 'fences' per screen can be
>created. And it requires some extra calculations. But it is indeed a good
>idea, since it doesn't need extra (slow) copying.
wasting 2 sprites for borders indicated you want to smooth scroll.. WHY
smooth scroll ! sd-sn didn't too .. does sd-sn. suck ? :)
You waste lotsa vdp speed with this, better use 8x8 'scroll' and have more
vdp power left for characters running around.. etc.
By the way, would somebody have objections against an engine based on 16x16
>tiles??? (that would make my engine faster and I then won't have to make a
>nifty workaround for the current speed problem I have).
a top-view game like Bastard could be 16x16.. a bird-view rpg is better
when using 8x8... more detailed editing.. (less gfx in ram too).
\/\/
Maarten van Strien,
* composer
* sounddesigner
* Ixalance-sound developer
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