sofar the whole 'games' issue ended up in converstions about a turbo R
being an msx, selling 20 copies of a game, the PA3-engine and the
scrolling-quality of SD and Xak
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so: exactly how many ppl here are still seriously about making a
scrolling-rpg engine like stated a few weeks ago?
----------------------------------
my opinion about the issues above:
computer: on an msx2 standard: SD was a cool game, DS6 was a cool game,
Xak2/3 was cool.. so MSX2 is good enough for a scrolling RPG. ok.. maybe
the scrolling isn't 100% but a game is not a
30-screensplit-400colors-multiscroll-demo like we used to make 5 years ago.
It's a game. and as SD proved to be konami's biggest MSX-hit I don't think
anyone has to bother about the scrolling, the story, gfx and music were the
popular elements.
selling copies.. well.. do you want to get rich of selling msx-games?
suppose you get 20$ clean in your hands for each game.. x 20 games is
400$.. divided by about 4 persons is 100$, for 8 months work :) Even in an
economicaly broken country like the Chech-republic average ppl get 350$ per
month. So: just make the game, make it PD, put it on some site and make
sure ppl can run it in some emu. who care$ about selling is at the wrong
platform :)
PA3: A nice initiative, but I miss the scrolling :) (no offence P ! :)
We'll see what happens with this engine.
If we get tired of RPG's after a while.. what about an aleste-engine, or a
platform-game engine like Usas... also nice games!
The point is: keep this conversation a bit more creative and forget about
all irrelevant discussions..
grtx
Maarten van Strien,
* composer
* sounddesigner
* Ixalance-sound developer
-----------------------------------------------------
http://www.shortcut.nl/
mailto:[EMAIL PROTECTED]
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Shortcut Software Development B.V.
Julianaweg 9, 3603 AP Maarssen, The Netherlands.
Phone: ++31 (0) 346 579 659
Fax: ++31 (0) 346 579 745
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