> Have you ever played Pokemon? (For gameboy)  In this game, there's area
with
> invisble enemies, and areas with visible enemies, but usually you can't
> avoid the visible enemies (And when you can, you will not want to do it),
> but the "RUN" command will always work against weaker opponents (And
usually
> just one single attack can kill it)

The Pokemon way is not the way I'd prefer to have an RPG done.
Although Pokemon is quite original. However, the FF series are even more
original. The complexity of those games is very addicting. RoA also has some
elements of complexity (learning scrolls and lots of status counts), which
makes the game much more attractive and less boring.


> BTW. Final Fantasy series sucks, imho

You're insane!


> I agree with Maarten, it's nice to face enemis you saw before and notice
how
> much power you've gained. Chronno Trigger (for SNES) does that beautifully

True. Although you can only fight Magus with Frog once. I saved my progress
permanently there (I hope I'll never lose my save-game). That battle...
Magnificent, really! And the music... Owww I can play that scene really a
hundred times!!!


> >> 4. Stronger characters are less likely to encounter weaker enemies
> >
> >I like this approach. Because chances are used, the player will be
> >surprised from time to time. But random encounters with weaker enemies
> >won't waste much time compared to option 1, because they are less
frequent.
>
> Have you people ever played Chrono Trigger for SNES (If you don't, you
> should!). In this one, the enemies are invisible, some are avoidable, some
> aren't, and this have nothing to do with the enemy strenght. If you get in
a
> certain point of the map, it will set a trigger, and the monster will
attack
> you, and every time you get in that part of the map, the trigger will be
> set, and the monster will attack you. But the enemies are always visible,
> and that's the most important.

Some are invisible...
Chrono Trigger is really cool. If you kick against a can it awakes enemies,
who attack you... Things like that. I really don't want to compete with CT,
it's just impossible.


> Personally, I love this strategic battle mode. Shining Force, imho, has
the
> best battle mode ever done, and this mode really has to be consideraded.
It
> requires much more thinking than the usual "Attack, receive attack,
attack,
> receive attack, attack, receive attack, attack, you win" that most RPGs
> uses.

I do like the way Shining Force does it. However, imho it's something like
Big Brother vs. The Bus. First time it's really cool, however once seen it
loses its originality.


> (Play Pokemon for GB, Earthbound for SNES or even FF7 or Chrono
> Trigger..those battles are really boring) When I finished Chrono, near to
> the end, I was avoiding every battle I could, because it was getting to
> boring to do the same thing again, again and again.

Nahh... It always gets a bit boring, but then just leave the game for a
week, and you'll enjoy it again. Besides, I just love to see my character
improve by all my effort. I often fight very often against a certain
creature just to gain a higher level than which I actually need at that
point in the game.


~Grauw


--
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      visit my homepage at http://grauw.blehq.org/
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