Maarten wrote: >Besides, I think the most room for improvement in RPGs lies in the >gameplay. The story, the way the player interacts with the NPCs, the >features of a battle system etc. To improve those, a lot of thinking, >design and complex coding is necessary. But it doesn't really require that >much processing power. >Things that require processor speed are mainly animations. It's possible >to make an MSX RPG that is better than most of what's available for PSX or >PC today. But if you want to try that, you will loose on processing power >for sure. A good storyline and game system is the way to go. Agreed completely. However, I only wanted to point out that I think there are so many nice things to be pulled out of that Turbo R that it's a pity of not trying to exploit those. After all, if a game's gameplay and scenario are perfect, the only thing to be improved will be the playability. Rieks. ---�C���Ⴆ�邱�Ƃ͗\���ʂ�ɂȂ��B ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****
