Maarten wrote:
>Besides, I think the most room for improvement in RPGs lies in the
>gameplay. The story, the way the player interacts with the NPCs, the
>features of a battle system etc. To improve those, a lot of thinking,
>design and complex coding is necessary. But it doesn't really require that
>much processing power.
>Things that require processor speed are mainly animations. It's possible
>to make an MSX RPG that is better than most of what's available for PSX or
>PC today. But if you want to try that, you will loose on processing power
>for sure. A good storyline and game system is the way to go.

Agreed completely. However, I only wanted to point out that I think there 
are so many nice things to be pulled out of that Turbo R that it's a pity of 
not trying to exploit those. After all, if a game's gameplay and scenario 
are perfect, the only thing to be improved will be the playability.

Rieks.

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