> 
> Grauw:
>      [about compressing GFX data:]
> >> Run-length or even some more advanced pattern based compression.
> >> I once implemented this compressed gfx fileformat:
> >>
> >>      1 byte:  repeat
> >>      1 byte:  pattern length
> >>      n bytes: pattern
> >
> > Believe me, I know how run-length works.
> 
> Well, the compression I mentioned is usually not seen as RLE. RLE is
> only encodes/compresses repeating *bytes* not *patterns*.
> 
> > I actually think run-length isn't a very good compression 
> in this case,
> > since the file-format of the tiles probably hasn't got much 
> repeating
> bytes
> > in it.
> 
> You'd be surprised, I think.  Anyway, the issue is the 
> trade-off between
> fast decompression or a good compression rate.  More advanced 
> compression
> techniques like LZW (as used in GIF) bring pretty good compression but
> decompression is slow on MSX and needs a lot of (temporary) memory...
> 

You only need 16 Kbyte of memory to decode GIF images.
I don't think that it is to much to ask.

Frits



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