> >selling copies.. well.. do you want to get rich of selling msx-games?
> >suppose you get 20$ clean in your hands for each game.. x 20 games is
> >400$.. divided by about 4 persons is 100$, for 8 months work :) Even in
an
> >economicaly broken country like the Chech-republic average ppl get 350$
> >per month. So: just make the game, make it PD, put it on some site and
> >make sure ppl can run it in some emu. who care$ about selling is at the
> >wrong platform :)
>
> I agree.
> In addition, when there are a lot of people involved, it would be hard to
> split the money fairly (not everyone puts in the same amount of time). And
> distributing over the net is so much simpler than selling disks.
>

Wrong. you're missing the point. Like, I said before, we don't make games to
get rich. but when you have produces something, if it's a computer game or a
painting or a statue or whatever, and you have put so much effort in it to
create it, you just-don't-give-it-away-for-free to anyone.

P.


>
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