Laurens Holst wrote:
>> Have you ever played Pokemon? (For gameboy) In this game, there's area
>with
>> invisble enemies, and areas with visible enemies, but usually you can't
>> avoid the visible enemies (And when you can, you will not want to do it),
>> but the "RUN" command will always work against weaker opponents (And
>usually
>> just one single attack can kill it)
>
>The Pokemon way is not the way I'd prefer to have an RPG done.
>Although Pokemon is quite original. However, the FF series are even more
>original. The complexity of those games is very addicting. RoA also has
some
>elements of complexity (learning scrolls and lots of status counts), which
>makes the game much more attractive and less boring.
>
>
>> BTW. Final Fantasy series sucks, imho
>
>You're insane!
I hear "you're insane!" or something like that many times when I say that,
but I don't change my opinion, I don't like Final Fantasy, for me it's still
the most overrated game ever!
>
>
>> I agree with Maarten, it's nice to face enemis you saw before and notice
>how
>> much power you've gained. Chronno Trigger (for SNES) does that
beautifully
>
>True. Although you can only fight Magus with Frog once. I saved my progress
>permanently there (I hope I'll never lose my save-game). That battle...
>Magnificent, really! And the music... Owww I can play that scene really a
>hundred times!!!
I had forgot about this battle! Yeah, it is really great! There's also that
battle with the robot, agains his "mother" or something....
>
>
>> >> 4. Stronger characters are less likely to encounter weaker enemies
>> >
>> >I like this approach. Because chances are used, the player will be
>> >surprised from time to time. But random encounters with weaker enemies
>> >won't waste much time compared to option 1, because they are less
>frequent.
>>
>> Have you people ever played Chrono Trigger for SNES (If you don't, you
>> should!). In this one, the enemies are invisible, some are avoidable,
some
>> aren't, and this have nothing to do with the enemy strenght. If you get
in
>a
>> certain point of the map, it will set a trigger, and the monster will
>attack
>> you, and every time you get in that part of the map, the trigger will be
>> set, and the monster will attack you. But the enemies are always visible,
>> and that's the most important.
>
>Some are invisible...
>Chrono Trigger is really cool. If you kick against a can it awakes enemies,
>who attack you... Things like that. I really don't want to compete with CT,
>it's just impossible.
>
I don't remember invisible enemies..anyway, it was a long ago I played this
game. And yeah, compete with CT is really hard (CT beats the hell out of FF!
Never understood why they took so long to release a sequel)
>> Personally, I love this strategic battle mode. Shining Force, imho, has
>the
>> best battle mode ever done, and this mode really has to be consideraded.
>It
>> requires much more thinking than the usual "Attack, receive attack,
>attack,
>> receive attack, attack, receive attack, attack, you win" that most RPGs
>> uses.
>
>I do like the way Shining Force does it. However, imho it's something like
>Big Brother vs. The Bus. First time it's really cool, however once seen it
>loses its originality.
>
>
>> (Play Pokemon for GB, Earthbound for SNES or even FF7 or Chrono
>> Trigger..those battles are really boring) When I finished Chrono, near to
>> the end, I was avoiding every battle I could, because it was getting to
>> boring to do the same thing again, again and again.
>
>Nahh... It always gets a bit boring, but then just leave the game for a
>week, and you'll enjoy it again. Besides, I just love to see my character
>improve by all my effort. I often fight very often against a certain
>creature just to gain a higher level than which I actually need at that
>point in the game.
>
- Hmm, I had an idea...this was used in Shining Force, and probably in other
games I can't remember now, but it's nice anyway. Why don't make some
changes when the character reaches a certain level? A Mage could become a
Wizard, then the sprite for it would change, other things could change, a
Fighter could become a Warrior. You know, this could keep the interest of
the player, to see "what next" his players will become
Shatterhand
>
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