> >> BTW. Final Fantasy series sucks, imho
> >
> >You're insane!
>
> I hear "you're insane!" or something like that many times when I say that,
> but I don't change my opinion, I don't like Final Fantasy, for me it's
still
> the most overrated game ever!
Too bad, honestly.
> >True. Although you can only fight Magus with Frog once. I saved my
progress
> >permanently there (I hope I'll never lose my save-game). That battle...
> >Magnificent, really! And the music... Owww I can play that scene really a
> >hundred times!!!
>
> I had forgot about this battle! Yeah, it is really great! There's also
that
> battle with the robot, agains his "mother" or something....
I haven't done that battle yet (I will next time I continue to play it).
> >Some are invisible...
>
> >Chrono Trigger is really cool. If you kick against a can it awakes
enemies,
> >who attack you... Things like that. I really don't want to compete with
CT,
> >it's just impossible.
>
> I don't remember invisible enemies..anyway, it was a long ago I played
this
> game. And yeah, compete with CT is really hard (CT beats the hell out of
FF!
> Never understood why they took so long to release a sequel)
They are always on the same spot, and they appear when you come too close,
but at first they are invisible and their attack comes as a surprise.
> - Hmm, I had an idea...this was used in Shining Force, and probably in
other
> games I can't remember now, but it's nice anyway. Why don't make some
> changes when the character reaches a certain level? A Mage could become a
> Wizard, then the sprite for it would change, other things could change, a
> Fighter could become a Warrior. You know, this could keep the interest of
> the player, to see "what next" his players will become
It is done in many games. However, I haven't seen it in any MSX game so far
(well Sorcerian probably does this I think).
Very good idea. Noted.
~Grauw
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