] > I did some thinking however to reduce loading, but the only thing I could
] > think up was that when a spell cast a second or third time consecutively,
] it
] > will only have to load once. However, if you use Fire, Lightning, Fire,
] the
] > all three need to load cause each spell is loaded at the same position.
]
] The cache doesn't work anymore, does it? I mean, it would be ideal that if
] you have 128k, it would work like it currently does, but when it has >128k
] the animations are cached (or even loaded before, so that there even isn't a
] one-time delay).
]
]
] > Ok, so it's annoying, but XAK2 also loaded extremely often (even during
] > simple walking) and yet it was a great game.
]
] It certainly changed my opinion on that game. But XAK2 overall was very,
] very slow (XAK 3 too). I never finished those. The reason why they load so
] much by the way is because most Japanes MSX computers had only 64k.
XAK3 has a nice feature for on the MSX turbo R: it uses the memory mapper as
a diskcache. Therefore, you only have to wait only onces for a scene or
whatever to be loaded. It really increases the gameplay. Furthermore, XAK3 is
not slow on the TR. It seems like having the R800 in stead of the Z80 can be
an advantage even for RPGs (I think that they pre-render a lot of the
animations, etc. in memory in stead of in vram...) I wonder how a game like
XAK 3 would look on a system where the CPU can directly access the vram...
Kind regards,
Alex Wulms
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