On Sun, 04 Jun 2000 14:58:28 +0200, Alex Wulms wrote:

>XAK3 has a nice feature for on the MSX turbo R: it uses the memory mapper as
>a diskcache. Therefore, you only have to wait only onces for a scene or
>whatever to be loaded. It really increases the gameplay. Furthermore, XAK3 is
>not slow on the TR. It seems like having the R800 in stead of the Z80 can be
>an advantage even for RPGs (I think that they pre-render a lot of the
>animations, etc. in memory in stead of in vram...) I wonder how a game like
>XAK 3 would look on a system where the CPU can directly access the vram...

  Using 7Mhz, I have not noticed any difference between TurboR and my 2+ (at 7Mhz)
when playing Valis II, Xak, Xak 2, Xak 3, Fray... This happens because 3.57Mhz
is not enough to put VDP on its limit. But 7Mhz is. So, TR will benefit only
from paralel processing (process while wait VDP gets data from S1990 VDP buffer),
which is not possible on MSX2+, even at 7Mhz.

  But this is not an issue, since my CIEL MSX2+ at 7Mhz is even faster than
TR when accessing VDP, due to the little amout of wait states it has on
VDP access.

   -----     Abra�OS/2, Daniel Caetano ([EMAIL PROTECTED])
 /| | | |\
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...Programar e' a arte de organizar zeros e uns de forma que eles produzam trabalho 
util!


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