On Fri, Mar 13, 2009 at 12:25 PM, James Murphy <[email protected]> wrote:

>
>
> 2009/3/13 Mark Levison [email protected]
>
>>
>> It boils down to the question - do you think that humans are good at
>> absolute estimation? My research says were not. You may believe differently.
>>
> But the question arises why do you feel that a gantt chart represents
> something that is cast in stone and immutable? If you're talking about
> software development then agile makes sense for all kinds of reasons and the
> kind of dynamic and flexible scheduling you've got works - in fact is
> necessary because the goalposts are often being moved on you. But in other
> kinds of project whilst there is still a need for flexibility and
> adaptability in how one progresses toward a goal the objectives and the
> tasks to be complete can be far more clearly defined and at least some
> elements can be tightly and accurately estimated (subject of course to the
> required preconditions being met).
>
> For any methodology being able to get a picture of where you are now is
> useful... for any useful methodology a realisation that things may change is
> a necessity (-:
>

I understand the point but my thesis is that a Gantt chart does tell you
what you think it does. Since I believe that abolute estimates are a false
promise then I think that Gantt charts are just a way of fooling yourself.
The only way people normally make these work is by adding lots of padding
etc.

Attached is a burndown chart with Uncertainty cones drawn in. Note in this
case their hand drawn but it gives you an idea. At the start of a year long
project we can tell you what quarter we will finish in. Half way though
we'll have the month nailed, ....

Anything else and either you've padded the plan a lot or your making a
promise that you can't prove.

Cheers
Mark

Blog: http://www.notesfromatooluser.com/
Recent Entries: Agile/Scrum Smells:
http://www.notesfromatooluser.com/2008/06/agilescrum-smells.html
Agile Games for Making Retrospectives Interesting:
http://www.notesfromatooluser.com/2008/10/agile-games-for-making-retrospectives-interesting.html

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<<inline: Burndown With Uncertainty.png>>

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