Hi everyone:

We are glad to announce our open source game server framework in
node.js:pomelo. It's a fast, scalable, distributed game server
framework for node.js. We'v been working on it for almost one year,
and now is the time for exposure.

Here is some features of pomelo:
High scalable multi-process architecture, supporting MMO based area
partition and other partition strategies
Easy extention mechnisam, you can scale up your server types and
server instances conveniently.
Easy request, response, broadcast and rpc mechnisam, almost zero
configuration.
Focus on performance, a lot of stress testing and tune in performance
and scalability
Providing a lot tools and libraries, which are quite useful for game
development.
Providing full MMO demo code(html5 client), for good development
reference.
Based on socket.io, which means it can support all the clients that
compatible with socket.io.
Not only framework, we also developed an open source MMORPG game(html5
client) based on it. Lord of pomelo is a MMORPG and composed of
character, mob, equipment, upgrade and task system based on pomelo on
server side. It is completed in less than two months and has about
6000 lines codes in server and client side respectively.

Pomelo homepage: http://pomelo.netease.com
Pomelo github: https://github.com/NetEase/pomelo
Online Demo(LordOfPomelo): http://pomelo.netease.com/lordofpomelo
LordOfPomelo github: https://github.com/NetEase/lordofpomelo

What are your thoughts? Both negative and positive. And please, one
comment is better than no one, so please comment if you read through
the gist.

Thanks in advance!

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