Thanks sir ....Where can i explore Big data Technology in Massive
multiplayer online game ...


On Wed, Nov 21, 2012 at 8:13 AM, Charlie Circle <[email protected]> wrote:

> The framework is not bind to any database.  We do have a module to
> sync data from memory to db. Anyway, database load is not high in
> game, the burden is broadcast and game logic.
>
>
> On 11月21日, 下午2时54分, Salan Raj <[email protected]> wrote:
> > Wether It supports NOSQL database....IS there any scope in Hadoop and
> Hive
> > ....I an very new to this Field ....But i am Highly Intereste In Bigdata
> > massive Multiplayer online game.
> >
> >
> >
> >
> >
> >
> >
> > On Wednesday, November 21, 2012 8:03:21 AM UTC+5:30, Charlie Circle
> wrote:
> >
> > > Hi everyone:
> >
> > > We are glad to announce our open source game server framework in
> > > node.js:pomelo. It's a fast, scalable, distributed game server
> > > framework for node.js. We'v been working on it for almost one year,
> > > and now is the time for exposure.
> >
> > > Here is some features of pomelo:
> > > High scalable multi-process architecture, supporting MMO based area
> > > partition and other partition strategies
> > > Easy extention mechnisam, you can scale up your server types and
> > > server instances conveniently.
> > > Easy request, response, broadcast and rpc mechnisam, almost zero
> > > configuration.
> > > Focus on performance, a lot of stress testing and tune in performance
> > > and scalability
> > > Providing a lot tools and libraries, which are quite useful for game
> > > development.
> > > Providing full MMO demo code(html5 client), for good development
> > > reference.
> > > Based on socket.io, which means it can support all the clients that
> > > compatible with socket.io.
> > > Not only framework, we also developed an open source MMORPG game(html5
> > > client) based on it. Lord of pomelo is a MMORPG and composed of
> > > character, mob, equipment, upgrade and task system based on pomelo on
> > > server side. It is completed in less than two months and has about
> > > 6000 lines codes in server and client side respectively.
> >
> > > Pomelo homepage:http://pomelo.netease.com
> > > Pomelo github:https://github.com/NetEase/pomelo
> > > Online Demo(LordOfPomelo):http://pomelo.netease.com/lordofpomelo
> > > LordOfPomelo github:https://github.com/NetEase/lordofpomelo
> >
> > > What are your thoughts? Both negative and positive. And please, one
> > > comment is better than no one, so please comment if you read through
> > > the gist.
> >
> > > Thanks in advance!
>
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