Nice demo, and great framework. I agree with your opinion that Node.js is 
suitable for game server development. I think your framework will be agreed 
by more persons in the near future.
A little advise, the communication between the server and the browser does 
not look very stable. Maybe your group can give a better solution for it.:)

在 2012年11月22日星期四UTC+8上午10时44分45秒,Charlie Circle写道:
>
> Thanks Alex.  Hope more persons take a look at our demo first:  
> http://pomelo.netease.com/lordofpomelo 
> We announced yesterday,  github star is rising to 400 within 1 day. 
>
> Node.js is astonishingly suitable for game server development. In the 
> definition of node.js, fast, scalable, realtime, network, all these 
> features are quite suitable for game server.
>
> Game server is a high density real time network application, the network 
> io advantage makes node.js and game server a perfect match. But IO is not 
> the only reason for us to choose node.js, here is all the reasons why we 
> choose node.js:
>
>    - Network IO and scalability. Perfect match for game servers, which 
>    requires realtime, scalability, high density network IO. 
>    - The node.js thread model. Single thread is quite suitable for game 
>    server, it helps us to handle all the troubles about concurrency, lock and 
>    other annoying questions. Multi-process, single thread is ideal for game 
>    server. 
>    - The language advantages. Javascript is powerful, popular and 
>    performance good. Further more, if you choose HTML 5 for client, you can 
>    reuse a lot of code logic between server and client. 
>
>
> On Thursday, November 22, 2012 1:04:05 AM UTC+8, Alexey Petrushin wrote:
>>
>> There's no Big Data (in its current "hot" marketing meaning) in gaming, 
>> especially such technologies as Hadoop or Hive. They employed sometimes in 
>> areas related to gaming (player clustering, analytics, ad targeting), but 
>> not in games directly.
>>
>> Demo looks nice :)
>>
>> On Wednesday, November 21, 2012 8:49:39 PM UTC+4, Salan Raj wrote:
>>>
>>> Thanks sir ....Where can i explore Big data Technology in Massive 
>>> multiplayer online game ...
>>>
>>>
>>> On Wed, Nov 21, 2012 at 8:13 AM, Charlie Circle <[email protected]>wrote:
>>>
>>>> The framework is not bind to any database.  We do have a module to
>>>> sync data from memory to db. Anyway, database load is not high in
>>>> game, the burden is broadcast and game logic.
>>>>
>>>>
>>>> On 11月21日, 下午2时54分, Salan Raj <[email protected]> wrote:
>>>> > Wether It supports NOSQL database....IS there any scope in Hadoop and 
>>>> Hive
>>>> > ....I an very new to this Field ....But i am Highly Intereste In 
>>>> Bigdata
>>>> > massive Multiplayer online game.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > On Wednesday, November 21, 2012 8:03:21 AM UTC+5:30, Charlie Circle 
>>>> wrote:
>>>> >
>>>> > > Hi everyone:
>>>> >
>>>> > > We are glad to announce our open source game server framework in
>>>> > > node.js:pomelo. It's a fast, scalable, distributed game server
>>>> > > framework for node.js. We'v been working on it for almost one year,
>>>> > > and now is the time for exposure.
>>>> >
>>>> > > Here is some features of pomelo:
>>>> > > High scalable multi-process architecture, supporting MMO based area
>>>> > > partition and other partition strategies
>>>> > > Easy extention mechnisam, you can scale up your server types and
>>>> > > server instances conveniently.
>>>> > > Easy request, response, broadcast and rpc mechnisam, almost zero
>>>> > > configuration.
>>>> > > Focus on performance, a lot of stress testing and tune in 
>>>> performance
>>>> > > and scalability
>>>> > > Providing a lot tools and libraries, which are quite useful for game
>>>> > > development.
>>>> > > Providing full MMO demo code(html5 client), for good development
>>>> > > reference.
>>>> > > Based on socket.io, which means it can support all the clients that
>>>> > > compatible with socket.io.
>>>> > > Not only framework, we also developed an open source MMORPG 
>>>> game(html5
>>>> > > client) based on it. Lord of pomelo is a MMORPG and composed of
>>>> > > character, mob, equipment, upgrade and task system based on pomelo 
>>>> on
>>>> > > server side. It is completed in less than two months and has about
>>>> > > 6000 lines codes in server and client side respectively.
>>>> >
>>>> > > Pomelo homepage:http://pomelo.netease.com
>>>> > > Pomelo github:https://github.com/NetEase/pomelo
>>>> > > Online Demo(LordOfPomelo):http://pomelo.netease.com/lordofpomelo
>>>> > > LordOfPomelo github:https://github.com/NetEase/lordofpomelo
>>>> >
>>>> > > What are your thoughts? Both negative and positive. And please, one
>>>> > > comment is better than no one, so please comment if you read through
>>>> > > the gist.
>>>> >
>>>> > > Thanks in advance!
>>>>
>>>> --
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>>>
>>>

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