There's no Big Data (in its current "hot" marketing meaning) in gaming, 
especially such technologies as Hadoop or Hive. They employed sometimes in 
areas related to gaming (player clustering, analytics, ad targeting), but 
not in games directly.

Demo looks nice :)

On Wednesday, November 21, 2012 8:49:39 PM UTC+4, Salan Raj wrote:
>
> Thanks sir ....Where can i explore Big data Technology in Massive 
> multiplayer online game ...
>
>
> On Wed, Nov 21, 2012 at 8:13 AM, Charlie Circle <[email protected]<javascript:>
> > wrote:
>
>> The framework is not bind to any database.  We do have a module to
>> sync data from memory to db. Anyway, database load is not high in
>> game, the burden is broadcast and game logic.
>>
>>
>> On 11月21日, 下午2时54分, Salan Raj <[email protected]> wrote:
>> > Wether It supports NOSQL database....IS there any scope in Hadoop and 
>> Hive
>> > ....I an very new to this Field ....But i am Highly Intereste In Bigdata
>> > massive Multiplayer online game.
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > On Wednesday, November 21, 2012 8:03:21 AM UTC+5:30, Charlie Circle 
>> wrote:
>> >
>> > > Hi everyone:
>> >
>> > > We are glad to announce our open source game server framework in
>> > > node.js:pomelo. It's a fast, scalable, distributed game server
>> > > framework for node.js. We'v been working on it for almost one year,
>> > > and now is the time for exposure.
>> >
>> > > Here is some features of pomelo:
>> > > High scalable multi-process architecture, supporting MMO based area
>> > > partition and other partition strategies
>> > > Easy extention mechnisam, you can scale up your server types and
>> > > server instances conveniently.
>> > > Easy request, response, broadcast and rpc mechnisam, almost zero
>> > > configuration.
>> > > Focus on performance, a lot of stress testing and tune in performance
>> > > and scalability
>> > > Providing a lot tools and libraries, which are quite useful for game
>> > > development.
>> > > Providing full MMO demo code(html5 client), for good development
>> > > reference.
>> > > Based on socket.io, which means it can support all the clients that
>> > > compatible with socket.io.
>> > > Not only framework, we also developed an open source MMORPG game(html5
>> > > client) based on it. Lord of pomelo is a MMORPG and composed of
>> > > character, mob, equipment, upgrade and task system based on pomelo on
>> > > server side. It is completed in less than two months and has about
>> > > 6000 lines codes in server and client side respectively.
>> >
>> > > Pomelo homepage:http://pomelo.netease.com
>> > > Pomelo github:https://github.com/NetEase/pomelo
>> > > Online Demo(LordOfPomelo):http://pomelo.netease.com/lordofpomelo
>> > > LordOfPomelo github:https://github.com/NetEase/lordofpomelo
>> >
>> > > What are your thoughts? Both negative and positive. And please, one
>> > > comment is better than no one, so please comment if you read through
>> > > the gist.
>> >
>> > > Thanks in advance!
>>
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