Thanks Alex. Hope more persons take a look at our demo first: http://pomelo.netease.com/lordofpomelo We announced yesterday, github star is rising to 400 within 1 day.
Node.js is astonishingly suitable for game server development. In the definition of node.js, fast, scalable, realtime, network, all these features are quite suitable for game server. Game server is a high density real time network application, the network io advantage makes node.js and game server a perfect match. But IO is not the only reason for us to choose node.js, here is all the reasons why we choose node.js: - Network IO and scalability. Perfect match for game servers, which requires realtime, scalability, high density network IO. - The node.js thread model. Single thread is quite suitable for game server, it helps us to handle all the troubles about concurrency, lock and other annoying questions. Multi-process, single thread is ideal for game server. - The language advantages. Javascript is powerful, popular and performance good. Further more, if you choose HTML 5 for client, you can reuse a lot of code logic between server and client. On Thursday, November 22, 2012 1:04:05 AM UTC+8, Alexey Petrushin wrote: > > There's no Big Data (in its current "hot" marketing meaning) in gaming, > especially such technologies as Hadoop or Hive. They employed sometimes in > areas related to gaming (player clustering, analytics, ad targeting), but > not in games directly. > > Demo looks nice :) > > On Wednesday, November 21, 2012 8:49:39 PM UTC+4, Salan Raj wrote: >> >> Thanks sir ....Where can i explore Big data Technology in Massive >> multiplayer online game ... >> >> >> On Wed, Nov 21, 2012 at 8:13 AM, Charlie Circle <[email protected]> wrote: >> >>> The framework is not bind to any database. We do have a module to >>> sync data from memory to db. Anyway, database load is not high in >>> game, the burden is broadcast and game logic. >>> >>> >>> On 11月21日, 下午2时54分, Salan Raj <[email protected]> wrote: >>> > Wether It supports NOSQL database....IS there any scope in Hadoop and >>> Hive >>> > ....I an very new to this Field ....But i am Highly Intereste In >>> Bigdata >>> > massive Multiplayer online game. >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > On Wednesday, November 21, 2012 8:03:21 AM UTC+5:30, Charlie Circle >>> wrote: >>> > >>> > > Hi everyone: >>> > >>> > > We are glad to announce our open source game server framework in >>> > > node.js:pomelo. It's a fast, scalable, distributed game server >>> > > framework for node.js. We'v been working on it for almost one year, >>> > > and now is the time for exposure. >>> > >>> > > Here is some features of pomelo: >>> > > High scalable multi-process architecture, supporting MMO based area >>> > > partition and other partition strategies >>> > > Easy extention mechnisam, you can scale up your server types and >>> > > server instances conveniently. >>> > > Easy request, response, broadcast and rpc mechnisam, almost zero >>> > > configuration. >>> > > Focus on performance, a lot of stress testing and tune in performance >>> > > and scalability >>> > > Providing a lot tools and libraries, which are quite useful for game >>> > > development. >>> > > Providing full MMO demo code(html5 client), for good development >>> > > reference. >>> > > Based on socket.io, which means it can support all the clients that >>> > > compatible with socket.io. >>> > > Not only framework, we also developed an open source MMORPG >>> game(html5 >>> > > client) based on it. Lord of pomelo is a MMORPG and composed of >>> > > character, mob, equipment, upgrade and task system based on pomelo on >>> > > server side. It is completed in less than two months and has about >>> > > 6000 lines codes in server and client side respectively. >>> > >>> > > Pomelo homepage:http://pomelo.netease.com >>> > > Pomelo github:https://github.com/NetEase/pomelo >>> > > Online Demo(LordOfPomelo):http://pomelo.netease.com/lordofpomelo >>> > > LordOfPomelo github:https://github.com/NetEase/lordofpomelo >>> > >>> > > What are your thoughts? Both negative and positive. And please, one >>> > > comment is better than no one, so please comment if you read through >>> > > the gist. >>> > >>> > > Thanks in advance! >>> >>> -- >>> Job Board: http://jobs.nodejs.org/ >>> Posting guidelines: >>> https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines >>> You received this message because you are subscribed to the Google >>> Groups "nodejs" group. >>> To post to this group, send email to [email protected] >>> To unsubscribe from this group, send email to >>> [email protected] >>> For more options, visit this group at >>> http://groups.google.com/group/nodejs?hl=en?hl=en >>> >> >> -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this message because you are subscribed to the Google Groups "nodejs" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/nodejs?hl=en?hl=en
