Thanks Alex.  Hope more persons take a look at our demo first:  
http://pomelo.netease.com/lordofpomelo 
We announced yesterday,  github star is rising to 400 within 1 day. 

Node.js is astonishingly suitable for game server development. In the 
definition of node.js, fast, scalable, realtime, network, all these 
features are quite suitable for game server.

Game server is a high density real time network application, the network io 
advantage makes node.js and game server a perfect match. But IO is not the 
only reason for us to choose node.js, here is all the reasons why we choose 
node.js:

   - Network IO and scalability. Perfect match for game servers, which 
   requires realtime, scalability, high density network IO. 
   - The node.js thread model. Single thread is quite suitable for game 
   server, it helps us to handle all the troubles about concurrency, lock and 
   other annoying questions. Multi-process, single thread is ideal for game 
   server. 
   - The language advantages. Javascript is powerful, popular and 
   performance good. Further more, if you choose HTML 5 for client, you can 
   reuse a lot of code logic between server and client. 


On Thursday, November 22, 2012 1:04:05 AM UTC+8, Alexey Petrushin wrote:
>
> There's no Big Data (in its current "hot" marketing meaning) in gaming, 
> especially such technologies as Hadoop or Hive. They employed sometimes in 
> areas related to gaming (player clustering, analytics, ad targeting), but 
> not in games directly.
>
> Demo looks nice :)
>
> On Wednesday, November 21, 2012 8:49:39 PM UTC+4, Salan Raj wrote:
>>
>> Thanks sir ....Where can i explore Big data Technology in Massive 
>> multiplayer online game ...
>>
>>
>> On Wed, Nov 21, 2012 at 8:13 AM, Charlie Circle <[email protected]> wrote:
>>
>>> The framework is not bind to any database.  We do have a module to
>>> sync data from memory to db. Anyway, database load is not high in
>>> game, the burden is broadcast and game logic.
>>>
>>>
>>> On 11月21日, 下午2时54分, Salan Raj <[email protected]> wrote:
>>> > Wether It supports NOSQL database....IS there any scope in Hadoop and 
>>> Hive
>>> > ....I an very new to this Field ....But i am Highly Intereste In 
>>> Bigdata
>>> > massive Multiplayer online game.
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > On Wednesday, November 21, 2012 8:03:21 AM UTC+5:30, Charlie Circle 
>>> wrote:
>>> >
>>> > > Hi everyone:
>>> >
>>> > > We are glad to announce our open source game server framework in
>>> > > node.js:pomelo. It's a fast, scalable, distributed game server
>>> > > framework for node.js. We'v been working on it for almost one year,
>>> > > and now is the time for exposure.
>>> >
>>> > > Here is some features of pomelo:
>>> > > High scalable multi-process architecture, supporting MMO based area
>>> > > partition and other partition strategies
>>> > > Easy extention mechnisam, you can scale up your server types and
>>> > > server instances conveniently.
>>> > > Easy request, response, broadcast and rpc mechnisam, almost zero
>>> > > configuration.
>>> > > Focus on performance, a lot of stress testing and tune in performance
>>> > > and scalability
>>> > > Providing a lot tools and libraries, which are quite useful for game
>>> > > development.
>>> > > Providing full MMO demo code(html5 client), for good development
>>> > > reference.
>>> > > Based on socket.io, which means it can support all the clients that
>>> > > compatible with socket.io.
>>> > > Not only framework, we also developed an open source MMORPG 
>>> game(html5
>>> > > client) based on it. Lord of pomelo is a MMORPG and composed of
>>> > > character, mob, equipment, upgrade and task system based on pomelo on
>>> > > server side. It is completed in less than two months and has about
>>> > > 6000 lines codes in server and client side respectively.
>>> >
>>> > > Pomelo homepage:http://pomelo.netease.com
>>> > > Pomelo github:https://github.com/NetEase/pomelo
>>> > > Online Demo(LordOfPomelo):http://pomelo.netease.com/lordofpomelo
>>> > > LordOfPomelo github:https://github.com/NetEase/lordofpomelo
>>> >
>>> > > What are your thoughts? Both negative and positive. And please, one
>>> > > comment is better than no one, so please comment if you read through
>>> > > the gist.
>>> >
>>> > > Thanks in advance!
>>>
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>>
>>

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