This has been added as a feature request:
Bug 18179 - ability to set color ramp on a paint stroke per control
point
The Foundry Customer Support
On 4/27/11 11:03 PM, Frank Rueter wrote:
If you wanted to make this a science project, you
could look at the shape object's evaluate() method which returns a
cubic curve from the shape. You can query any position along the
cubic curve via getPoint() where 0 is the start and 1 is the end
of the curve. So with some clever hacking you might be able to use
this to generate a color _expression_ or vectors to get you there.
On Apr 28, 2011, at 5:50 PM, Dan Walker wrote:
Thanks Frank!
On Wed, Apr 27, 2011 at 5:05 PM,
Frank Rueter <[email protected]>
wrote:
I don't think this
is possible at the moment
On Apr 28, 2011, at 11:55 AM, Dan
Walker wrote:
Hey all,
Anyone know of a way to create a color
ramp on a paint stroke? Yeah, I know
that's kinda vague, but I'll try to
explain and I've attached a simple nuke
comp with a visual representation of what
I'm talking about....
- Created a paint stroke
- Deleted the in-between control
points on the paint stroke leaving 3
control points, (0, 1,
2)
- Wanting a way to control the color
of the paint stroke by editing ANY
kind of values for the control
point(s) (0 = 1.0, 1 =
0.5, 2 = 0.3)
- Looked at the ascii .nk script and
didn't see any (under the hood) type
of values that would correspond to
color.
I guess what I'm looking for is a Vector
type paint approach but, looks as though I
may be SOL...
Thanks in advance!
-Dan
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