This has been added as a feature request:

Bug 18179 - ability to set color ramp on a paint stroke per control point
       
The Foundry Customer Support

On 4/27/11 11:03 PM, Frank Rueter wrote:
If you wanted to make this a science project, you could look at the shape object's evaluate() method which returns a cubic curve from the shape. You can query any position along the cubic curve via getPoint() where 0 is the start and 1 is the end of the curve. So with some clever hacking you might be able to use this to generate a color _expression_ or vectors to get you  there.


On Apr 28, 2011, at 5:50 PM, Dan Walker wrote:

Thanks Frank!

On Wed, Apr 27, 2011 at 5:05 PM, Frank Rueter <[email protected]> wrote:
I don't think this is possible at the moment

On Apr 28, 2011, at 11:55 AM, Dan Walker wrote:

Hey all,

Anyone know of a way to create a color ramp on a paint stroke?  Yeah, I know that's kinda vague, but I'll try to explain and I've attached a simple nuke comp with a visual representation of what I'm talking about....

  1. Created a paint stroke
  2. Deleted the in-between control points on the paint stroke leaving 3 control points, (0, 1, 2)
  3. Wanting a way to control the color of the paint stroke by editing ANY kind of values for the control point(s) (0 = 1.0, 1 = 0.5, 2 = 0.3)
  4. Looked at the ascii .nk script and didn't see any (under the hood) type of values that would correspond to color.

I guess what I'm looking for is a Vector type paint approach but, looks as though I may be SOL...

Thanks in advance!

-Dan


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