I am not sure if i understand your question properly. If you wanna know of
you can create deep images from regular images then yes you can provided you
give them a depth matte. The resulting deep image is not all that deep (
exactely one sample per pixel ) but is usable with all the tools and can be
combined.
If you ask if you can render sample smoke sims and then merge them into a
real shot using deep image tools yes you can, i am just not sure how the
foundrys implementation on 2 or 3D transforms is... if not its one of THE
things to have >> have to write some plugins ;)

JO

On Fri, Aug 19, 2011 at 3:42 AM, Torax Unga <[email protected]> wrote:

> same

- Show quoted text -

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Jonathan Egstad [email protected] to Nuke
show details 9:34 AM (54 minutes ago)
Try the DeepFromFrames node to get multiple z slices.

On Fri, Aug 19, 2011 at 9:34 AM, Jonathan Egstad <[email protected]>wrote:

> Try the DeepFromFrames node to get multiple z slices.
>
> -jonathan
>
> On Aug 18, 2011, at 9:23 PM, Johannes Saam wrote:
>
> I am not sure if i understand your question properly. If you wanna know of
> you can create deep images from regular images then yes you can provided you
> give them a depth matte. The resulting deep image is not all that deep (
> exactely one sample per pixel ) but is usable with all the tools and can be
> combined.
> If you ask if you can render sample smoke sims and then merge them into a
> real shot using deep image tools yes you can, i am just not sure how the
> foundrys implementation on 2 or 3D transforms is... if not its one of THE
> things to have >> have to write some plugins ;)
>
> JO
>
> On Fri, Aug 19, 2011 at 3:42 AM, Torax Unga <[email protected]> wrote:
>
>> same
>
>
>
>
> --
> vfx       | Johannes Saam
> web     | www.johannessaam.com
> work    | www.fuelvfx.com
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