sorry for the repost.

On Fri, Aug 19, 2011 at 10:30 AM, Stuart Bruzek <[email protected]>wrote:

>  I am not sure if i understand your question properly. If you wanna know
> of you can create deep images from regular images then yes you can provided
> you give them a depth matte. The resulting deep image is not all that deep (
> exactely one sample per pixel ) but is usable with all the tools and can be
> combined.
> If you ask if you can render sample smoke sims and then merge them into a
> real shot using deep image tools yes you can, i am just not sure how the
> foundrys implementation on 2 or 3D transforms is... if not its one of THE
> things to have >> have to write some plugins ;)
>
> JO
>
> On Fri, Aug 19, 2011 at 3:42 AM, Torax Unga <[email protected]> wrote:
>
>> same
>
> - Show quoted text -
>
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>   Jonathan Egstad [email protected] to Nuke
>  show details 9:34 AM (54 minutes ago)
>  Try the DeepFromFrames node to get multiple z slices.
>
> On Fri, Aug 19, 2011 at 9:34 AM, Jonathan Egstad <[email protected]>wrote:
>
>> Try the DeepFromFrames node to get multiple z slices.
>>
>> -jonathan
>>
>> On Aug 18, 2011, at 9:23 PM, Johannes Saam wrote:
>>
>> I am not sure if i understand your question properly. If you wanna know of
>> you can create deep images from regular images then yes you can provided you
>> give them a depth matte. The resulting deep image is not all that deep (
>> exactely one sample per pixel ) but is usable with all the tools and can be
>> combined.
>> If you ask if you can render sample smoke sims and then merge them into a
>> real shot using deep image tools yes you can, i am just not sure how the
>> foundrys implementation on 2 or 3D transforms is... if not its one of THE
>> things to have >> have to write some plugins ;)
>>
>> JO
>>
>> On Fri, Aug 19, 2011 at 3:42 AM, Torax Unga <[email protected]> wrote:
>>
>>> same
>>
>>
>>
>>
>> --
>> vfx       | Johannes Saam
>> web     | www.johannessaam.com
>> work    | www.fuelvfx.com
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>>
>>
>>
>> _______________________________________________
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>> [email protected], http://forums.thefoundry.co.uk/
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>>
>
>
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